Ready-made, one-time
$3,999
ReelShort Clone
Live in 6 working days from kickoff
- Full source code
- White-label under your brand
- 60 days of technical support
- 1 year of free updates
- App publishing support
Micro drama app
Sell every cliffhanger through a coin wallet you own
A ready-made micro drama platform where the wallet is the product. Viewers get a free episode window, then open the next episode with coins, a rewarded ad or a VIP pass. A consumer web app, a Flutter store app and an operator console share one API and one ledger, delivered under your brand with the full source code.
The facts a buyer checks first, in one place. Everything on this page is the product as it ships.
| Product type | Micro drama streaming platform with a coin wallet |
|---|---|
| Clients included | Consumer web app, Flutter app for iOS and Android, operator console |
| Ways to open an episode | Coins, a rewarded ad or a VIP window, with auto-unlock for the rest of a title |
| Price | $3,999 one time, no revenue share |
| Launch time | 6 working days from kickoff |
| Source code | Full source code for web, console, API and mobile |
| Hosting | Your own server, with local disk, AWS S3 or DigitalOcean Spaces for media |
| Payment gateways | PayPlus hosted checkout, Stripe, Razorpay, Flutterwave and Google Play billing |
| Languages | English, Hebrew, Hindi, Arabic and Spanish, with right-to-left layout |
| Support and updates | 60 days of technical support and 1 year of free updates |
A ReelShort clone is a micro drama streaming platform with the same working parts as the app people search for by that name: a catalog of categories, titles and numbered episodes, a vertical player, and a wallet that decides whether the next episode opens. It is not a video library with a subscription switch added later.
Here the lock sits on the episode itself. Access is decided at read time from four facts: the catalog lock, the free window, any active VIP window, and a per-user unlock record. Coins, a rewarded ad and auto-unlock all write that same record, so an episode owned on the web is owned in the store app too.
You launch it as your own service. The branding, locales, currency, coin packs, plans and reward tables are runtime settings, and you license or produce the catalog yourself. We deliver the code, deploy it to your hosting and connect your own accounts for payments, ads and push notifications.
ReelShort is a consumer app known for vertical short drama: stories cut into brief numbered episodes, with the opening episodes open to everyone and later ones held behind a lock. Viewers open the lock with coins they buy, with rewards they earn, or with a pass. The brand is a catalog and an audience as much as a piece of software, and neither of those can be cloned.
A ReelShort clone, in the sense used on this page, is the software model only: a wallet, an unlock rule, a vertical player and an operator console, delivered under your own name. You bring the stories, the audience and the commercial terms. The practical question is less whether an app can be copied and more whether you can run the economy behind it, which is why the wallet gets the most attention here.
Each role works in its own side of the same product. The screens come from the working demo.
A viewer should reach a paid decision within minutes of arriving and never feel pushed. The path runs from a guest landing on a shelf, through a free run of episodes, to a lock that offers more than one way forward.


The owner of the service sets the economy. Everything that decides what a viewer pays, how long a free run lasts and which rewards are given lives in the console as data, so pricing becomes a weekly experiment and not a development ticket.
Day-to-day running is split between people with different permissions. A moderator clears reports, a campaign manager schedules messages, a catalog editor reorders episodes, and each sees only the part of the console their role covers.
The store app carries the same wallet and catalog as the web, with the extras that only a phone offers: native screenshot blocking, a live ad network, device push and a binary that already speaks five languages.

14 screens from the working demo, grouped by where they live. Your platform ships rebranded with your name, logo and colors.
The demo runs the product end to end: a viewer app on the web and on Android, plus a view-only operator console. It carries our demo branding and a seed catalog of royalty-free stills, so use it to judge the unlock flow, the wallet and the console, not the content.
webuser@demo.comUser_$321admin@demo.comAdmin_$321webuser@demo.comUser_$32148 features across 4 roles. The first six of each role are here and the full list is one click away. Nothing is held back for a sales call.
A visitor without an account still gets a durable identity, so coins earned and titles saved are not lost when sign-up happens later.
Email and password registration works on both the web app and the store app, alongside guest entry.
A trailer lives inside the title as episode zero, so it plays, orders and targets exactly like any other episode.
Unreleased titles show an announce date on their own shelf and are kept out of every other rail until release.
A viewer can ask to be reminded about a title that has not released, which gives launch day a ready audience.
Dedicated browse tabs for Anime, Fandom and Interactive sit beside the main rails for viewers who search by taste.
7 more Viewers features are in the full list.
Each title is typed as a movie or a web series, which changes how its episodes and shelves behave.
Poster, banner and an auto-animated hero are switched on per title, along with trending, coming soon and active flags.
Each title carries region chips and dated licence windows, so catalog targeting is a property of the record.
Playback links are signed and expire, with geo rules applied, which limits casual sharing of raw file addresses.
VTT and SRT files upload against a single episode, with the language and format recorded beside them.
Dragging an episode to a new position renumbers the run and reapplies locks, so a re-cut never strands a viewer.
8 more Operators features are in the full list.
A role is a list of modules and actions, so an editor can create episodes without ever seeing the economy screens.
Each staff account is attached to exactly one named role, which keeps responsibility traceable.
Menu entries a role cannot use are removed, so staff are not shown screens that will refuse them.
The console signs a user out after one hour, which limits the exposure of an unattended screen.
The reasons a viewer can pick when reporting are written by the operator and appear in the app report sheet.
Marking a report solved sends a notice to the person who filed it, closing the loop without manual email.
5 more Staff and moderators features are in the full list.
The store app plays episodes in an immersive fullscreen view designed for one-handed vertical watching.
Comments open in a sheet over the player so a viewer can read and reply without leaving the episode.
AdMob rewarded video runs on your own unit IDs, giving a viewer without coins a way to open an episode.
Purchases in the store app are charged and recorded on the server, and not by trusting the device.
A viewer can see who joined through their code and what each referral paid.
Daily and weekly quests list their progress and give a claim button when the target is reached.
4 more Mobile features are in the full list.
The path through the product, in the order it happens for the people using it.
A guest lands on rails, trailers and search without signing up, so discovery never waits on registration.
The opening episodes play freely. The window length is one operator setting and is the first number most owners test.
At the cutoff the player shows every way in: coins, a rewarded ad or a VIP pass.
Each route writes the same unlock record. Coin spend draws reward coins before purchased ones, and the ledger records the movement.
An empty wallet leads to coin packs or VIP plans at hosted checkout, and the check-in ladder gives a reason to come back tomorrow.
Every earning route built into the product you receive: how it works, who pays and where the operator earns.
| Revenue model | How it works | Who pays | How you earn |
|---|---|---|---|
| Coin packs | Viewers buy packs with bonus coins at hosted checkout or through store billing, credited to a balance that never expires. | Viewer | Margin on every pack, tuned through pack size, bonus and offer price |
| Episode unlocks | Coins are spent per episode, and the price sits on the episode so a finale can cost more than an opener. | Viewer | Coin spend recognized as the viewer opens each locked episode |
| VIP and Premium windows | A plan with a validity window opens locked episodes while it runs and unlocks HD playback for the member. | Viewer | Plan price for each window, repeated as members renew |
| Rewarded ads | A viewer without coins watches a rewarded unit to open one episode, under a daily cap per title. | Advertiser, through your ad network account | Ad network payout per completed reward view |
| Gem items | Gem-priced items are bought with a separate balance, kept apart from coins in the wallet and the ledger. | Viewer | Spend on a second currency that you price independently |
| Coupons and codes | Redeem codes grant coins or VIP days and are issued for partnerships, promotions and win-back. | Operator, as a promotional cost | Reactivated viewers who then buy packs or plans |
| White-label licensing | Branding, plans and reward tables are settings, so one deployment model can be handed to another operator. | Licensed operator | Licence income that you negotiate with each operator |
The flow of money, the gateways you can connect and how payouts are handled.
Money enters the product as coin pack and plan purchases, and leaves the wallet as episode unlocks. Hosted checkout takes the card on the processor side, store billing covers in-app purchases where the platforms require it, and a typed ledger records every credit and debit. Reward coins are spent before purchased coins, so promotional balance is consumed first. Merchant accounts are yours, and we connect them to the gateway switches during delivery.
| Gateway | What it covers |
|---|---|
| Card | |
| PayPlus | Hosted checkout and the primary path, so no card number is written to your database. |
| Stripe | Card purchases confirmed with the processor on the server before coins or VIP days are credited. |
| Regional | |
| Razorpay | Regional gateway confirmed on the server in the same way before any credit is applied. |
| Flutterwave | Switch available in the console for markets where this processor is the local choice. |
| Other | |
| Google Play billing | Store billing switch for in-app coin purchases where store rules require their own billing. |
You operate the platform, so legal compliance in each market you serve is yours. This is the tooling that ships in the product. It is not legal advice.
On the hosted checkout path the card is entered on the processor page, so no card number reaches your MongoDB. Stripe and Razorpay purchases are confirmed on the server first. You still need to complete each processor onboarding and keep your own merchant account in good standing, which is slower than most founders expect.
Every upload is read at the byte level and only image, video and subtitle families are accepted. A renamed executable, archive, PDF or markup file is discarded before the controller sees it. This protects the server from careless uploads by staff, though it does not replace a review of what your editors publish.
The demo catalog is seed material with royalty-free stills, and nothing in it is licensed drama. You supply or license every title you stream and you answer for rights in each market you sell into. Region chips and dated licence windows help you enforce what the contract allows, but the contract itself is yours to negotiate.
Viewers file reports against comments using reasons you write, staff work the queue, and solving a report notifies the reporter. Comments can be hidden and accounts blocked from the console. Decide before launch who reads the queue, how fast, and what you do about content you are legally bound to remove.
The console can export an account, anonymize it or delete it permanently, which gives you a working path for access and erasure requests. Publish your own privacy and terms pages through the legal content editor. Which laws apply to you depends on where you operate, and we do not provide legal advice.
The product documentation lists open items, including stronger password hashing, request rate limiting, an origin allow-list and wider enforcement of staff permissions. Ask for the current security reference and agree which items to close before launch. We set these up for your build, and the scope is confirmed with us at kickoff.
The layers of the product as delivered. You receive the full source code for every one of them.
| Layer | Built with | Hosting note |
|---|---|---|
| Consumer web app | Vite, React, React Router | A static build served directly by the proxy, so browsing and playback never occupy the API process.One Node.js and Express service behind nginx under PM2, serving both the viewer and admin routers. |
| Operator console | Next.js 14, Redux, ApexCharts | A Next.js 14 application on its own subdomain, with charts drawn in the browser. |
| API | Node.js, Express, Mongoose | |
| Database | MongoDB | MongoDB with indexes on active titles, release date, ledger timelines and the unlock lookups. |
| Mobile apps | Flutter, GetX (iOS and Android) | |
| Server and jobs | nginx, PM2, node-cron | Node cron inside the API process resets ad counters at midnight and dispatches due campaigns every minute. |
| File storage | Local disk, AWS S3 or DigitalOcean Spaces | One active storage target chosen in settings: local disk, AWS S3 or DigitalOcean Spaces, among eight supported providers.Placed in front of your bucket as a deployment decision, since episode delivery is mostly bandwidth. |
| Proxy rules | The proxy answers not found for sensitive paths such as environment and repository files. | |
Each operator gets a single-tenant deployment: one database, one settings document, one pair of domains and one store binary. The stack is conventional Node, MongoDB and static web hosting, so any competent sysadmin can run it, and adding capacity means adding processes and bandwidth and not redesigning anything.
Selling a virtual currency inside a store app triggers the store billing rules, and those rules differ by platform, region and date. Treat the table as a planning aid rather than legal advice. Check the current policy of each store before you set prices, because the exact terms change and are theirs to decide.
| Where the sale happens | What to know | What the build gives you |
|---|---|---|
| Browser checkout on your web app | Outside the stores, so store billing does not apply, and your margin is set by the gateway fees alone. | Hosted checkout with several gateway switches, confirmed server-side before coins are credited. |
| Android store app | Digital goods consumed in the app generally need Google Play billing, with regional exceptions that change over time. | A Google Play billing switch ships, and each coin pack carries a store product key. |
| iOS store app | Apple generally expects in-app purchase for digital goods used inside the app, with limited and region-specific exceptions. | The iOS app is delivered with Apple in-app purchase, and we set up the store products with you during delivery. |
| Coins bought on web, spent in app | The wallet is shared, so a balance can cross clients, but store policy may still limit how you advertise the web route inside the app. | One ledger and one unlock record serve every client, so ownership is identical everywhere. |
| Subscriptions and passes | A recurring pass sold inside the app is usually a store subscription, with its own review and renewal rules. | VIP plans by validity window exist, so confirm with us how each plan maps to a store product. |
| Store commission on sales | Where store billing is required, the store keeps a share of each in-app sale, which changes pack pricing. | You set pack prices and offer prices freely, so you can price the app and the web differently. |
| Account approval and review | Developer accounts, listings and reviews run on the store timeline, not ours, and a listing can be rejected. | Builds are prepared and submission help is provided, but acceptance is never guaranteed. |
Paid episodes are a target for copying, and no single control stops it. The honest approach is layers, each one raising the effort needed to copy, plus clear terms with licensors. Here is what ships, what we set up as a module, and what is left to you.
Buyers often ask whether AI can be added. The items below are tailored work, and none of them is a finished module. We scope each one with you, and each depends on a provider you choose and pay.
| Idea | What it would do | What it depends on |
|---|---|---|
| Episode recommendations | Suggest the next title from watch history, replacing hand-composed shelves. | Enough viewing data and a ranking approach we scope with you. |
| Subtitle generation | Draft a subtitle file from the episode audio for staff to review. | A speech provider account, plus a human review step before publishing. |
| Subtitle translation | Turn an approved subtitle track into other languages. | A translation provider, and review by someone fluent in the target language. |
| Voice dubbing | Offer an alternate audio track in another language. | A voice provider, rights to alter the performance, and quality checks. |
| Comment moderation | Flag abusive comments before staff see them in the queue. | A moderation provider, and clear policy on what counts as abuse. |
| Search assistant | Answer a viewer description of a story with matching titles. | A language model provider and a clean catalog of plots and tags. |
One fixed price for the ready-made platform, published here so you can plan before you talk to us.
Ready-made, one-time
$3,999
Live in 6 working days from kickoff
The engineers who deploy your platform stay with it once it is live.
Need more? We tailor the platform to your plan, typically in 2-8 weeks, and confirm the scope with you before work starts. App store review times are set by Apple and Google.
Everything here is available around the ready-made ReelShort clone. We confirm the scope with you before any price is agreed.
Adaptive bitrate playback that follows the viewer connection. Encoding runs through Mux or Cloudflare Stream on your own account, connected during delivery.
Confirm with usA licence step in front of packaged streams for catalogs whose rights require it, repeating lock, VIP and region checks first. Your Widevine or FairPlay vendor is connected.
Confirm with usPolls on which title earns another season, with free daily votes, extra votes for VIP members and purchasable vote props beyond the cap.
Confirm with usScheduled import of licensed titles from partner APIs, with imported series behaving like any other title in unlocks and analytics.
Confirm with usLocal prices and currencies per country on coin, VIP and Premium plans, charged on the server through Stripe, PayPlus or Razorpay.
Confirm with usA viewer-facing withdrawal flow, an operator payout desk and your bank rails, built on the withdrawal records already in the schema.
Confirm with usServer confirmation of store and card purchases beyond what ships, for operators who want every credit proven with the processor.
Confirm with usRate limiting, origin restrictions, stronger password hashing and route-level permission checks, scoped from the items in the security reference.
Confirm with usBuyers of this category usually compare package tiers. This product has one package at $3,999, with most of the platform shipping ready and the rest set up around your plan, so the useful comparison is a plain matrix. Each row says whether the capability ships ready or is set up for you.
The count of open episodes is a console setting you can change without a release.
Each episode carries its own coin price and lock, so a finale can cost more than an opener.
Three routes at the same lock, all writing one shared unlock record.
A viewer can opt to open the remaining episodes as they arrive.
Reward coins and purchased coins are tracked apart, with expiry only on the reward side.
Packs carry bonus coins, an offer price and a store product key.
Plans by validity period open locked episodes while the window runs.
A seven day ladder plus daily and weekly quests, all paid in coins you issue.
A second currency for gem-priced items and redeem codes for campaigns.
Episodes can branch on viewer choices, with a choice pass beside auto-unlock.
Sequential playback, comments, likes, subtitle tracks and selectable audio tracks.
The same wallet and catalog serve the browser and the store builds.
Scheduled messages reach an in-app inbox whether or not push is configured.
Permissioned staff accounts, a report queue and a view-only demo operator.
Hosted gateways and a Google Play billing switch ship, connected to your own accounts.
The iOS app is delivered with Apple in-app purchase for coins and plans, set up during delivery.
A module we set up that uses an encoding service on your own account.
A module we set up that adds a license step, with your own Widevine or FairPlay vendor.
A module we set up for local prices and currencies per country on packs and plans.
A module we set up that fills the catalog from licensed partner APIs on a schedule.
A module we set up for community polls on which title gets a next season.
Withdrawal data is modeled, and we build the request flow and payout rails to your market, with scope confirmed with us.
We scope any AI feature, such as ranking, against the provider you choose.
Four pages go deeper on the questions buyers ask most about the ReelShort Clone. This page stays the overview.
Short drama looks like a video product, yet the hard engineering sits behind the lock: pricing a single episode, keeping coins honest, and making the web app and the store app agree about what a viewer owns.
See the full breakdownThe software for a coin-based drama service costs less than the things around it: titles, encoding, bandwidth and store fees.
See exact pricingA coin-unlock drama service earns from a decision that is small, fast and made at an emotional peak.
See the playbookA vertical player is easy for any studio to demonstrate, so a good drama platform partner is the one who can explain how a coin is spent, who decides whether an episode is open, and what is still unfinished before you pay.
Compare optionsFrom kickoff to a live ReelShort clone under your brand: what we do each day, and what we need from you.
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The software is the smallest line in a drama service budget. A wallet that cannot drift, an unlock decision made the same way on every client and an operator console are the parts that consume a build, while the player itself is quick to produce. Your real spending lands on catalog rights, encoding and subtitling, bandwidth, merchant accounts, store fees and the people who moderate. When you compare routes, compare what each leaves you to build or buy afterward, and not only the invoice at the start.
| Factor | Build from scratch | Rent a SaaS | Own it with GetFame |
|---|---|---|---|
| Time to launch | Long, because wallet, unlock model and console come before the first viewer | Quick to start, bounded by the plan you rent | 6 working days with this platform |
| Wallet and ledger | Designed and debugged by your team | Provided, but rules are the vendor rules | Two balances and a typed ledger already in place |
| Source code | Yours, since you wrote it | Not available | Full source for all clients |
| Pricing control | Total, once you build the settings | Limited to what the vendor exposes | Free window, episode price and rewards are settings |
| Factor | Build from scratch | Rent a SaaS | Own it with GetFame |
|---|---|---|---|
| Revenue share | None | Often a fee or share on top of the plan | None to us, with no per-seat fee |
| Store apps | Built and maintained by you | Sometimes a shared or branded app | Flutter app under your listing, with publishing help |
| Exit options | Full control of your stack | Content and users sit with the vendor | Standard MongoDB you can move |
Running costs. Running costs sit outside the price: hosting and bandwidth, payment processing fees, ad network terms, Apple and Google developer accounts and any store commission on in-app coin sales, encoding and subtitling, and the staff who moderate. Catalog rights are the largest variable and are never ours to quote.
The visible parts of a drama app are easy to sketch. The expensive parts are the ones a viewer never sees: an unlock rule that every client agrees on, a ledger that can explain a single spend, and an operator console. Here is how each module compares when you build it and when you start from a finished product.
Build it yourselfA shared access rule across web, mobile and console, tested against refunds, reorders and mixed entitlements. A team effort over many weeks.
Ready-madeOne rule decides access at read time, and every unlock route writes the same record.
Build it yourselfTyped credits and debits, expiry handling and double-charge protection, usually the slowest module to make trustworthy.
Ready-madeTwo balances with a typed history, spending reward coins before purchased coins.
Build it yourselfEach processor needs its own integration, signature checks and server-side confirmation before any credit is issued.
Ready-madeHosted checkout and several gateway switches ship, verified with the processor before coins are credited.
Build it yourselfA swipe-based player with comments, tracks and resume points on both web and mobile, built twice or via a shared framework.
Ready-madeA web player and a Flutter player with subtitle and audio tracks already working.
Build it yourselfForms for categories, titles and numbered episodes, plus a safe reorder that keeps paid unlocks intact.
Ready-madeCatalog modules with drag reorder that renumbers and relocks the episodes.
Build it yourselfStreak logic, caps, midnight resets and referral crediting, each with its own abuse cases to study.
Ready-madeCheck-ins, quests, ad tasks and referral rewards configured in four console tabs.
Build it yourselfRole design, per-module grants and enforcement on the server rather than only in the menu.
Ready-madeNamed roles, grants by module and action, and a view-only demo operator.
Build it yourselfTemplates, audience selection, a scheduler and an inbox, usually bought as a separate messaging service.
Ready-madeTemplates, scheduling and delivery statistics with an inbox row for every targeted user.
Build it yourselfTwo native codebases or one cross-platform build, plus store accounts and review cycles to manage.
Ready-madeA Flutter build for both stores, with publishing help during delivery.
Build it yourselfExport, anonymize and delete flows, often left until a regulator or a customer asks.
Ready-madeThe console can export, anonymize or delete an account on request.
ReelShort is widely known as a vertical drama app where early episodes are free and later ones are paid with coins, with passes and rewards alongside. This table compares that general model with what you receive here. It describes the pattern and not the private workings of any company.
| Aspect | The ReelShort model | This platform |
|---|---|---|
| Who sets the rules | The company that owns the app decides pricing, pacing and policy | You set the free window, coin prices, plans and reward tables |
| Catalog source | Content comes from its own pipeline of productions and licences | You produce or license the titles and publish them from the console |
| Brand and audience | Viewers sit inside the brand app and its accounts | Viewers sign up under your name, on your domain and store listing |
| Unlock options | Coins, passes and ad-based rewards are common in the model | Coins, a rewarded ad or a VIP window on the same episode |
| Data and ledger | Held inside the company systems | In your MongoDB, with a typed ledger you can query |
| Customization | Fixed by the owner roadmap | Source code is yours to change or extend |
| Cost to enter | Not available as a product you can buy | One-time platform price of $3,999 plus your own running costs |
The founders and teams this product fits most directly, one line each. The launch ideas that follow turn these audiences into a first-week plan.
Sell your own vertical series by the episode, tune the free window weekly and see which titles convert.
Build a coin-first service for viewers who will pay for the next three episodes but not a monthly plan.
Let viewers without budget open episodes through rewarded ads while buyers still pay in coins.
Ship a store app, web companion and console that agree on what every viewer owns.
Add a vertical drama service with runtime branding, staff roles and legal pages ready.
The same wallet supports quite different businesses. These launch ideas show who pays, what they pay for and which setting to touch first, so that your first week of configuration has a clear purpose.
A production company sells its own vertical series directly instead of licensing them to a larger app. The audience pays per episode or with a pass. Configure the free window first, then tune episode prices by comparing where viewers stop. Keep the first slate small so every title gets a proper trailer and subtitle track.
An operator serves one language community that larger apps treat as an afterthought. Viewers pay in a local currency through a rail they trust. Configure the default locale, currency and gateway first, then add coin packs sized to local spending habits. Right-to-left languages are already supported across clients.
A publisher wants to reach viewers who will not spend yet. They open episodes with rewarded ads on the store app and convert later into coin buyers. Configure the per-title ad cap and the check-in ladder first. Connect your own ad network account, because the web preview does not earn revenue.
An established brand with an audience adds a drama service beside its existing products. The audience already trusts the name, so a pass window may sell better than coins. Configure plan validity periods and the legal pages first, then use the campaign desk to announce releases to existing readers or viewers.
A distributor holds rights to many titles across territories and wants a storefront that respects them. Viewers pay per episode. Configure region chips and dated license windows before publishing anything, so a title never appears where it should not. Add the import module if the library arrives through partner feeds.
An agency deploys branded copies for several clients, each with its own wallet and catalog. The client pays for a ready service instead of an engineering project. Configure branding and plans per deployment first, and agree early who owns the merchant and store accounts for each copy.
People searching for a ReelShort clone are usually choosing between several routes, not only between vendors. The options below differ in who owns the audience, who owns the code and how much of the economy you can change. None is better in the abstract; each fits a different operator.
Consumer drama app
A studio that wants distribution and is content to be one title among many on a large app.
You do not own the audience, the wallet or the pricing rules.
Consumer drama app
Producers who want reach in many languages through an existing multilingual shelf.
Same trade as any aggregator: the brand and the viewer relationship belong to the app.
Consumer drama app
Content owners testing demand before committing to a platform of their own.
Terms, placement and revenue arrangements are set by the app, not by you.
Subscription video SaaS
Creators selling a monthly plan on a hosted site with little technical work.
Built around subscriptions, so per-episode coins and rewards are usually missing.
Bespoke development
Teams with unusual requirements and the budget and calendar to shape every detail.
Slowest route, and the wallet and ledger are the hardest parts to get right.
A white-label platform sits between a hosted builder and a bespoke build. You own the code, the domain and the wallet, you set every price, and you carry the work a consumer app would otherwise do for you: acquiring viewers, licensing stories and running store accounts. It suits operators who would rather own the economy than rent distribution.
Longer answers to the questions buyers of this model ask before they commit.
Start from the catalog and not from the app. A coin economy only works when there is a story good enough to make a viewer spend at episode four, so line up a small set of titles whose first minutes hook fast and whose rights you can prove. Fifty well-chosen series will teach you more than a thousand uneven ones.
Then set a deliberately simple economy: one free window, one price per episode, two or three coin packs and one VIP plan. Resist adding gems, Premium plans and coupons in week one. Every extra lever makes it harder to see which one moved revenue, and you can switch the others on once you have a baseline.
Finally, plan for the first month of operations as well as the launch. Decide who watches the report queue, who answers purchase disputes from the wallet history, and who reviews series revenue every week. A small team with those three routines will outrun a larger one improvising.
The free window is the first number most owners test, because it controls how many viewers reach the lock and how invested they are when they do. Too short and viewers leave before caring. Too long and the people who would have paid are already satisfied. Begin with a few episodes and move it in small steps.
Price per episode is more flexible than it looks. Because the coin price is stored on each episode, you can charge less for the first locked episodes to ease the first purchase, and more for a season finale where the pull is strongest. Back catalog titles can be discounted without touching new releases.
Change one variable at a time and give each change a few days before judging it. The console reports revenue by series and by episode, so you can see where viewers stop paying. If a title loses people at one specific episode, the answer is usually the story or the price at that point, and not the whole model.
These three routes serve different people. Coins suit the impulse viewer three episodes into a story late at night. VIP suits the heavy watcher who dislikes counting coins. Rewarded ads suit the viewer who will never pay but is still worth something to you. Running only one leaves the other two groups unmonetized.
The risk is cannibalization. A viewer who would have bought a pack may watch an ad instead, so keep the daily cap per title tight at launch and loosen it only when you can see ad income and coin income as separate lines. Remember that the web app ad unlock is a simulated preview, so live ad revenue comes from the store app.
Treat reward coins as a marketing budget, not as revenue. They expire on a window you set, they are spent before purchased coins, and they exist to bring someone back tomorrow. Set the expiry window before launch, because changing it later affects balances people already hold and invites complaints.
Ask to see the lock screen working on every client, with real coins moving. A common failure is a web demo and a store app that disagree about what a viewer owns. Here a single unlock record is read by all three clients, so test it: unlock on the web, then open the same episode in the app.
Ask what is simulated or still to be set up and read the answer carefully. For this product the list covers a simulated web ad unlock, cash-out that we build around your market, some strings that fall back to English, and a hardening list that includes password hashing and rate limiting. A seller who volunteers these is easier to trust than one who does not.
Finally, check who owns what after delivery. You should receive the full source for every client, the schema, the API collection and the right to deploy anywhere. Confirm the support window, the update term and how tailored work is scoped, then price your own content and running costs, which will dwarf the software.
Projects and comments as published by our parent company, Miracuves, with the release notes as printed there.
Coin unlock is the whole business. Viewers who would never take a monthly subscription will happily pay for the next three episodes at midnight.
We ran the free window at three episodes for a month, then five. Being able to move that number from a settings screen rather than a release changed how we test pricing.
The demo console sold it. Handing a prospect a live admin login that physically cannot write anything is not something our previous vendor could do.
Right-to-left was the requirement that eliminated every other option we looked at. Here it was already in the web app, the store build and the console.
A regional short-drama service launched on this product with coin unlock, VIP windows and a rewards ladder live from the first day. Its brief was to sell episode by episode without a subscription wall, run right-to-left layouts across web, app and console, and share one catalog and one wallet everywhere.
v2026.5Sep 2026
v2026.4Sep 2026
v2026.3Sep 2026
v2026.2Aug 2026
v2026.1Aug 2026
The ready-made white-label platform costs $3,999 one time and goes live on your server in about 6 working days. Final scope moves with catalog size, gateway choice, ad network setup, storage and CDN choices, and store publishing. Tailored work typically takes 2 to 8 weeks depending on what you add.
The platform checks four things at read time: whether the episode is locked, whether its number falls inside the free window, whether the viewer holds an active VIP window, and whether an unlock record already exists. Coins, a rewarded ad or auto-unlock each write that same record, so ownership is identical everywhere.
Reward coins come from check-ins, quests, ads, referrals and bonuses, and they expire after a window you configure. Purchased coins come from coin packs and never expire. Spending uses reward coins first, so promotional balances are consumed before money the viewer paid. The app shows a single combined total.
On the Flutter store app, yes, through AdMob with your own unit IDs, which we connect during delivery. On the web app the ad unlock is a simulated timed preview that demonstrates the flow without a live ad network, so it does not generate ad revenue there.
PayPlus hosted checkout is the primary path, with Stripe and Razorpay also supported and verified on the server before any credit is applied. Gateway switches and keys are managed in the console. You provide the merchant accounts, and we connect them during delivery.
Yes. Adaptive streaming, DRM protection, season voting, content import through partner APIs and regional pricing are modules we set up for your build, with the scope confirmed with us at kickoff. None of them is needed to launch: coin unlock, VIP windows, rewarded ads, the rewards ladder and the console all ship ready. They are delivered as their own folders, so your copy contains the modules you choose.
Yes. You receive the consumer web app, the Next.js operator console, the Express API with its Mongoose models, the Flutter app, the seed script and deployment configuration, with no per-seat fee and no revenue share. You can modify, rebrand and redeploy all of it.
You launch under your own brand, with your own catalog and commercial terms. The software replicates common micro drama patterns and contains no code or content from any existing app. You are responsible for licensing the dramas you stream. We are not affiliated with ReelShort, and this is not legal advice.
Five locales ship: English, Hebrew, Hindi, Arabic and Spanish. Hebrew and Arabic use right-to-left layout across the web app, the store app and the console, and the console includes an editor for client copy so wording changes do not need a rebuild.
Yes. The wallet and the unlock record live in one database read by the web app, the store app and the console, so coins bought in one place spend in the other. A viewer who unlocks an episode on the web finds it already open in the mobile app. Store billing rules can still affect where you choose to sell coins.
Reward coins carry an expiry window that you configure, and the wallet applies the expiry before any credit or spend. Purchased coins do not expire. Because spending draws reward coins first, promotional balance is consumed before the money a viewer paid. Choose the window before launch, since changing it later touches balances already issued.
Yes. The consumer web app is a static build that works on its own, and the console and API do not depend on the store app. Many operators validate pricing on the web first and publish the Flutter app later. Rewarded ads earn only through the store app, so that income waits for the app.
Gateway switches and keys are managed in the console for the ones that ship, and a new gateway means an additional switch, keys and a route. That is development work we scope with you. Each processor also needs its own merchant account and approval, which usually takes longer than the code.
Categories are genre buckets, titles belong to them, and episodes belong to titles. Reordering episodes renumbers them and relocks them automatically. Existing unlock records stay attached to the viewer and the episode, so people who already paid keep access after a re-cut.
Shelves are assembled by the operator from banner, trending, new release, coming soon and category rails, and For You trailers are grouped by title. Ranking is editorial today, and we can build personalization as tailored work. The series analytics help you decide which titles deserve front placement.
The deployment is yours: standard MongoDB, Node services under PM2 and a static web build, with storage you can repoint to another provider. Moving means copying the database and media and updating configuration. Nothing in the code ties it to our infrastructure, and your support and update terms continue.
Not for sales that happen outside the store apps, such as a checkout on your own website. Inside a store app, digital goods like coins generally fall under the store billing rules, with exceptions that vary by region and change over time. Read each store policy before launch, price the app and the web separately if you need to, and take advice for your market.
Yes. The iOS app is delivered with Apple in-app purchase, alongside the Google Play billing switch and a store product key on each coin pack. We create the store products with you during delivery. Apple reviews each app and its purchases, so allow for review time in your launch plan.
Use layers. The access rule checks every request, playback links are signed and expire, titles carry territory and license windows, and release builds block screenshots. DRM and adaptive streaming are modules we set up for catalogs that need them. No control stops a determined copier, so agree realistic expectations with licensors and plan takedown handling.
No. You receive a platform that follows the common drama pattern under your own name, with none of the brand, design assets or content of any existing app. The product is not affiliated with ReelShort. You supply your own catalog, licensed or original, and you are responsible for the rights to every title you publish.
Yes, as tailored work, because you own the source and the stack is ordinary. Each one depends on an AI provider you contract, so cost per use is yours. Start with the problem, such as slow subtitling, and scope the smallest useful step.
Media can sit on local disk, an Amazon S3 bucket or DigitalOcean Spaces, chosen during delivery and configurable afterward. The platform plays stored files as they are. If you want adaptive bitrate playback, we set up a streaming module that uses an encoding service on your own account.
Yes. You receive the full source for the web app, console, API and mobile app, so your own engineers or ours can extend it. Optional modules can be switched on and off at runtime without losing their data. Bigger changes are scoped as tailored work, and a year of free updates covers the maintained product.
The decision is small and arrives at a moment of high interest. A coin asks for the next few minutes of a story the viewer already wants to finish, while a subscription asks about next month. That is a behavioral pattern, not a promise of results. Your own free window and price tests will show how your audience responds.
The package includes a consumer web app and a Flutter app for the stores. The release log names an Android build and an iOS TestFlight build, and publishing help is part of delivery. Store acceptance and review timing are decided by Apple and Google, so start the developer accounts early.
It shows a steady run of updates since the first release: payment verification and upload checks, then gems, quests and richer subtitles, then the modules and mobile builds. It does not promise a roadmap. You receive the current build, and a year of free updates applies to the maintained product after delivery.
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This page uses the name ReelShort to describe a type of platform. The product sold here is separate software, built independently, and ReelShort has no part in it.
"ReelShort clone" is industry shorthand that founders use when searching for software with a comparable business model. It names a category of product, not a copy of ReelShort.
The platform is an original product designed and written by Miracuves. It contains no code, design, graphics or content originating from the ReelShort website or applications, and it ships under your own brand.
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